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Martin Brennan : Environment Artist . Email : mbrennan@gtf.net.au . Ph : 0434 512 768 . Location : Brisbane, Australia
This environment is made using the guidelines set out by the Environment Artist test that the games company Splash Damage has available on their website. More information is available here. The final scene is 18,872 tris, and it uses the equivalent of two 2048x2048 textures, consisting of several 512x512, 1024x1024 and 1024x2048 textures. Each object has diffuse, normal and specular maps, and in some cases opacity and emissive maps. The screenshots are taken in game in Unreal Tournament 3. The wireframe images are taken from 3DS Max.
Diffuse Maps . Specular Maps . Normal Maps . Opacity and Emissive Maps
CLICK IMAGES FOR HIGH RESOULTION
CLICK IMAGES FOR HIGH RESOULTION
Diffuse Maps . Specular Maps . Normal Maps . Opacity and Emissive Maps